Tools - Page 3
August 6, 2001
Choosing tools to create 3D images or animation represents a
larger risk than selecting tools for Web multimedia and graphic
art. One daunting factor is the price of many of the high-quality
3D packages, which generally run in the same price range as a
serviceable used car. Another factor is the number of tools
offering different approaches to the same concepts and features.
If you are interested in digging deeper into the 3D world than
spinning logos, my recommendation is to start with free and low-
cost tools, many of which embody the same concepts and even
features of their high-cost siblings. The following is a short
list of my favorite low-cost tools, with reasons for why I like
each.
Strata 3D
This package is perfect for our purposes in this chapter. It is
very easy to use, features an intuitive interface that should be
easy for any Flash veteran to pick up, implements all the basic
concepts of 3D we will talk about, and best of all, it is free.
If you get bitten by the 3D bug and decide to dig deeper, you can
easily and inexpensively extend the functionality of Strata with
commercial plug-ins available from Strata at
http://3d.com. The quality of Strata's
rendering engine, even in the free version, is very good. Another
feature of Strata is the active, fun, and open community of
users. Many Strata users who participate in the Stratalist email
discussion list are experienced 3D professionals who consider
Strata to be a viable alternative the more expensive 3D packages.
You can read more about Strata at
http://3d.com.
Nendo
Nendo is a perfect tool to use as an introduction to modeling,
and you may continue to use it for the remainder of your 3D
career, regardless of the software package( s) you choose. Nendo
is a masterpiece of desktop application GUI usability. I can
hardly imagine a cleaner, more intuitive environment for
traditional modeling techniques. If you entertain any fantasy of
becoming a master 3D artist, you will have to learn to model at
the polygon level. Nendo is a perfect place to start. There is a
free, crippled demo of Nendo available at
http://www.nichimen.com. At
the time of writing, the full-blown pro version costs $100.
Blender
This is a curious package. Blender is freeware, and parts of the
package are even open source, so there are multiple solutions
available for some extensions. One of the most striking things
about Blender is its interface, which provides every imaginable
3D tool within an elegant, nonclaustrophobic environment.
However, since the interface is different from other 3D packages,
and more complex, taking up Blender represents a larger initial
investment of your time. Once you learn the interface, you will
be able to access easily an amazing array of tools within an
uncluttered environment. I had a very hard time picking which
low-cost package to use in this chapter; the interface was the
only reason I did not choose Blender. At the time of writing,
there is a buzz in the Blender community about developing 3DS
export, which would make it even more attractive to a very large
number of Flash developers, since it would simplify a 3D-to-Swift
3D workflow. You can read more about Blender at
http://www.blender.nl/.
Swift 3D
The primary strengths of Swift 3D are its well-thought-out, easy-
to-use interface, the ability to import 3DS models and
animations, parallel timelines for each object, its high-quality
SWF rendering, and its popularity. Because Swift 3D is a
successful product, it is likely to be around for a long time,
and therefore likely to develop better features and interfaces
with each version. Swift also includes the ability to group
objects, which allows for more complex animation. Learn more
about Swift 3D at
http://www.swift3d.com.
Vecta 3D
At $60, you have little to lose by trying this product. Despite
its low cost, the interface has a more standard feel to me
than those of its direct competitors. It seems to include more
controls that are familiar from my experience in other tools. For
instance, in the "style" window alone, you have a selection
scheme that is similar to 3D Studio Max, a distinction between
outlines and fills similar to the Flash authoring environment,
and a color selector that is common to a bazillion graphics
applications, 2D and 3D alike. You also have the parametric
object and world rotation dialog right in the main interface, as
well as a simple tool to edit only the center of the object.
Vecta will also import DXF models directly.
Crosswinds
At the time of writing, this useful little app is freeware. This
tool can import and export a large number of 3D file formats,
including 3DS, the preferred format for Swift 3D. Find out more
about Crosswinds a
http://home.europa.com/~keithr/crossroads/.
Amorphium Pro
This is a unique application, both in the arena of Flash tools
and the 3D world in general. Since the chapter focuses on
traditional 3D techniques and low-cost workflow for rendering 3D
images and animation, a separate discussion of this tool is
included at the end of the chapter. At an MSRP of $369 (though it
is estimated that the street price will be less), Amorphium Pro
is the most expensive tool to be covered in this chapter.
Animation: Master
If character animation is your cup of tea, proceed directly to
Animation: Master. Its feature set for character animation is
considered comparable to the big-name, big-money packages, yet it
has a MSRP of only $300. The native modeling tools are certainly
not as extensive as the big packages; but there are extremely
low-cost modeling packages out there to make up the difference.
Animation: Master is something of an industry phenomenon,
creeping silently into use among professionals without any kind
of advertising that I've seen. The only downside of Animation:
Master for Flashers is that you will not be able to translate
your creations to SWF in vectors, (not without tracing, anyway).
Find out more about A:M at
http://www.hash.com.
Overview of Flash 3D - Page 2
Macromedia Flash 5 Developer's Guide
Introduction to 3D Using Strata - Page 4
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