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Structuring the Flash Movie

November 17, 2000

Let's start with the main timeline and work backwards.

The layers are structured typically: There is one for actions and one for the MC that contains the rotation logic ("dragger" - you can see the "dragger" MC in the upper left corner of the stage - a greenish invisible button). Finally there is our bitmap sequence, "dino" and the bg.

Logic Synopsis:

User loads the movie. Action in main timeline hides the cursor and starts dragging the "dragger" MC.

A button in "dragger" determines whether to rotate the dinosaur or not. If the button is depressed, the block of logic that drives the rotation begins.

Rotation works like this: The stage is divided into 15 sections (I found that this amount prevented the tendency to drag too fast and skip over my bitmaps that I slaved over a hot stove to make). If the user moves to a section that is to the right of the section where he was most recently, the "dino" MC simulates rotating clockwise (from top perspective), or "right" according to the popular conception. (And of course the converse is true; put your hand down, smarty-pants!)

There is nothing exciting in the main timeline. Let's look at the code inside the "dragger" movie clip (attached to the button).

Photoshop Crops Up Everywhere
3Dino - Another Approach to Flash 3D
I Find That Highly Logical, Captain


Up to => Home / Authoring / Flash / 3Dino




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